Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

dygage

20
Posts
1
Topics
1
Following
A member registered Mar 12, 2019

Recent community posts

(2 edits)

 German world campaign historical difficulty, longest campaign play through by taking victory at Klin and Dunkirk... Made sure to capture every victory hex primary (duh) and secondary ones as well ending score 247243

That's because they're are very very very few instances of there being any transports available during campaign game play, there are more during specific scenarios bit those same scenarios being playing in their respective campaigns a lot of times don't have transports... It's kind of a bummer especially since it effectively makes paratroopers useless during the campaigns but during specific scenarios they're fun to use

Would it be possible to create a battle or more ideally a campaign, even a shorter type campaign, with map sizes much larger than any other scenario that has been released? I mean on scales of 5x5 or even 10x10 (where for reference, a 1x1 map would be the equivalent size of an average size scenario map) and to make use of such epic size battlefields, have the opposing armies much much larger (not necessarily at the same exponential increase in size of the map but enough, the map would warrant army's of that size) I feel as though it would help to better make use of/and increase the importance of strategy and tactics such as scouting, ambushes, feint attacks, capturing airstrips and supply points, having an air force, bridges, terrain and basically most other facets of each battle... It wouldn't be a bad idea for this scenario or campaign to make the ranges on movement and firing more carried among all units... No it by much but maybe heavier infantry having one more range to fire due to heavy weapons, or light anti tank firing 1, medium 2 and  heavy anti tank cannons shooting 3... The only artillery that should have a range of 2 is the lightest of man portable mortars while the shortest range of true artillery being 3-4... Being able to more accurately depict the differing ability of tanks to move instead of most every one of the just moving 5...

Then on another note maybe we could try and make the reasoning behind different units more applicable in the regards of particular bonuses or drawbacks for example... German panzergrenadeirs receive an initiative slight initiative bump when attacking to depict their affinity for blitzkrieg... Or infantry in general become basically "stealthed" to  enemy units if they didn't move the turn before to represent them digging in making ready for an ambush and only can be discovered once an enemy unit tries to move into/through their hex which is when they would be surprised like normal or through the use of recon units (which different units have differing levels of ability to see hidden units) just cuz right now for example in the German world campaign you have German '43 infantry '43 volksgranadiers and '43 jagar infantry all the same price and some very similar stats but no real need to take one over the other.. or when a faction has infantry and infantry (mot) with no real notable difference between the two units where you could make the infantry have all terrain movement, higher defense from air attacks, higher defense in close combat/ranged attack but little to no transportation and then the infantry (mot)are considered to always have at least basic transportation depicted by higher base stats for movement, initiative, ammo and hard attack due to vehicles to carry extra stuff but lower air defense cuz they are easier targets but slightly higher air attack from some heavier weapons... Basically i have huge lists of  ideas on regards to making different units more varied and make use of their real world skill/niche/use sets and if there is a way I could help you in attempting to make this come to fruition or exchange notes or what not I'd be more than happy to talk or hear what you have to say, even if it's not something you think is really feasible because then at least I could stop wondering about the "what if..." Mindset lol and in the end I just want to say thank you for all of your work and effort I really do appreciate what you have created, you've done a magnificent job

I encountered this issue in the *invasion england 1945* mission while playing through the *German world campaign 1938-1946* on historic difficulty... I checked every hex along the coastline to make sure that there wasn't just one or two places to embark, like the two town ports which would have been logical but they didn't work either... I tried using every type of ground unit with and without ground transports to see if maybe only infantry could embark but no... I tested to see if it would be only core units or auxiliary units and again, no unit could embark into the ocean from the coastline... Disembarking worked perfectly... I have not tested it in the stand alone scenario only in the campaign... And I've tried restarting the mission from saves and from completing Cherbourg, the mission just prior, again so as to advance to invasion England 1945 naturally as opposed to loading from a saved game

I encountered this issue in the *invasion england 1945* mission while playing through the *German world campaign 1938-1946* on historic difficulty... I checked every hex along the coastline to make sure that there wasn't just one or two places to embark, like the two town ports which would have been logical but they didn't work either... I tried using every type of ground unit with and without ground transports to see if maybe only infantry could embark but no... I tested to see if it would be only core units or auxiliary units and again, no unit could embark into the ocean from the coastline... Disembarking worked perfectly... I have not tested it in the stand alone scenario only in the campaign... And I've tried restarting the mission from saves and from completing Cherbourg, the mission just prior, again so as to advance to invasion England 1945 naturally as opposed to loading from a saved game

I just got to the invasion England scenario in the German world campaign and a big ol issue is that you cannot embark any unit from the land onto the ocean in a transport, so as to take them over to the enemy's territory (britian) I've found a way to work around it by deploying units in the ocean moving them then deploying more and repeating that til I have them all in the ocean... But it's just fyi

(1 edit)

When will version 3.2.8 be available for Android? I've scored the internet trying to figure out how to update my current panzer Marshall app or download the most current version and I'll at a loss... Please help,  I've been dying to play the new Pacific campaigns... Then my second issue I've voiced before but the level of difficulty is lacking I feel like, i know that historical is supposed to be the most difficult but could you possibly make another 1 or 2 levels of difficulty past historical? Like basically just giving the computer extra units and/or making the units that the computer has, a higher quality unit instead... With the highest level just utter insanity... And another issue I've voiced is regarding the experience system, once a unit gets their leader then there is no more point to them gaining experience which is kind of disappointing so maybe instead of just one good leader, (with 2 great benefits) maybea unit gains a minor leader with 1 minor benefit every couple 100 points then a major leader after 1000-1500 points

well I tried it again all the same variables as last time and this time the second mission loaded just fine with actual enemy units and not just AA units, so for the time being its all good and I'll let you know if I run into any more issues

so found your new release and got very excited but after  I got a bv on the first mission of the German world campaign on historical difficulty, the second mission. Loaded fine and I got my prototype unit, but all of the enemy units were anti aircraft guns with no other kind of units... Ive seen this issue before in random scenarios, they almost seem to be random flukes... I'm going to try winning the first mission. Again with a bv on same difficulty and see if it happens again and I'll let you know what happens... And I'm playing your browser version using an android phone

just so you know there are Rivers in some scenarios that are just impassable and can't have bridges made it's not a bug but is aactually meant to be that way... that being said their aren't many Rivers in the das Reich campaign that can't be bridged and their are airfield's in those two scenarios you just don't start with them and have to capture them first

how do you post pics

(1 edit)

another suggestion that I forgot to mention would be to have the enemy forces already on the map rather than have them reinforced on later turns because with how easy it is already my forces end up past where they reinforce at on the map or directly in the middle of my forces and it ends up taking away from their effectiveness and I'm able to take them apart before they even have a chance to attack also enabling the enemy forces to attack and move in the same turn that they reinforce what also be another thing that might help overall I just find the game way too easy even on the historical difficulty level which without being said this is by far one of my most favorite games ever and I think you are most definitely on the tractor. One of the best games ever and I really hope that you pursue this and continue to flush out the portions that need a little bit more depth cuz overall this amazing fame is too easy for example towards the end of the Das Reich campaign where I was able to beat the level in four turns

I I have a few suggestions to improve overall gameplay first the tank overrun ability is way too overpowered I'm playing on historical difficulty and I'm about 20 scenarios into the das Reich campaign and about 17 of them are brilliant victories and as much as I want to think that I'm just an amazing clear I can basically wipe out most of the enemy Force with one or two tanks maybe you could make it so that the overrun ability has like a 50/50 chance of being triggered or I can only be done once at most

another suggestion would be to somehow work in bonuses or advantages or disadvantages to attacking from multiple directions or from being surrounded

it's too easy to resupply maybe make it so that you can only receive resupply if your unit is within a few hexes of a hex with your own flag or from a supply unit which itself cannot resupply without going to victory hex but once it does resupply at a victory hex it can travel to another part of the map and resupply units

I really think that you need to flesh out the experience question of the game because you gain leader 350 experience or whatever but from then on don't get anything wrong I have a tank unit with a thousand experience it doesn't gain any more experience so apparently that that is the cap but it only has one meter and no other benefits for having that much experience so maybe prairie 300 experience and gets a leader that has one ability rather than 1 leader with two abilities for all of your experience

maybe you could I had a window that's kind of like where you purchase your units but instead you or spend experience points kind of and once he unit gains enough experience points it can purchase extra abilities kind of maybe like seeing if you treating it has enough experience then you could open the window and use the experience points to give it the ability to ridge Rivers build a bridge or can have sapper ability and can disabled minefields without wasting their attackor maybe that could just be bought with prestige points and has nothing to do with experience points and instead the more experienced it has a certain levels that just came better stats

 load from disk options on Android app does not work I don't know if it's because it's not saving it correctly because it does give me the option to load a save that I've already saved but after it says that it has been loaded I exit out of settings and I'm still in  the same scenario and the turn doesn't change and issue with the paratroopers and the Android version still access does  not give an option to load them on transport at airfield's

just fyi ive been using the browser version as well rather than android and all of the issues that ive reported are actually from the browser version... I did not know you had an app for panzer marshal just open panzer, and even back when 8t was open panzer I would use the browser version because of the extra campaigns... I will download the app and see if the issues are still present

(1 edit)

it seems like your Android version of the game happens to have a few more issues than the PC version because in addition to the problems that I mentioned earlier in this comment section ( in the campaign versions of every scenario there is no option to embark paratroopers on a transport plane although the option for embarking paratroopers works just fine in the solo versions of the cenarios and then the second issue mentioned was that not all core units that were still alive and should have progressed to the next level but did not end up transferring to the next scenario when playing in The lieberstandte campaign the end of every scenario in the new campaign that I have played so far, which is roughly a third of the campaign, ) I was playing the das Reich campaign on historical and after getting a brilliant Victory and the seventh French army North Rush the next scenario it sent me to send out a place it was the Kiev encirclement konotop and the weirdest part was that in the solo scenario of this scenario the Russians have actual units like infantry and what not but in the campaign version when it sent me there after the 7fh army rush north there is nothing but anti-air flak guns and nothing else throughout the entirety of the map... And the when i try to go to the next turn my units dont resupply it doesnt show that there is a new turn and then I'll click on a unit and all of a sudden some of my units can fire but not all of them theres something very wrong

thank thank you I never noticed that it gives that option before... I went back and looked at what you were pointing out but the issue that I found is the option is not given for the free transports in the campaign versions of the scenarios only in the solo version of the scenarios

I've continued playing the same campaign on historical difficulty and have gotten a bv for each scenario so far up until the Greek invasion and I just confirmed it for myself that not all of my core units are transferring to the next scenario... this time 1 of each artillery unit of which I had 3 different pairs and 1 of my recon of which I had 3 of 1 kind, did not transfer... I for sure did not lose a single unit during the preceeding scenario where you have the very easy battle in Yugoslavia... I know it's happens s couple times but I believe this has happened each time a new scenario loads from a previous one in the liebstersante campaign, and additionally each bv I achieve gives the new prototype unit when the next level loads but only after I refresh the page... the first time it loads it gives the message that I was awarded a new unit but it doesn't appear in the roster, once I reload the page though the prototype does end up showing up... I haven't noticed these issues with any of the other campaigns... I have been playing the game for a long time and have seen the progression of bug fixes and I'm very excited to see the final product, so much so that I'm going to be playing this bugs or not until it's released, thank you for addressing my concerns 

(1 edit)

it it seems that in the new leibsterdante campaign when you progress to the next scenario not all of the core units that you had purchased from the scenario of form transferred to next scenario that you're supposed to play most of the troops that I hand still intact at the end of scenario will not be in my unit roster when it's time to put away for the next one and it seems to be solely contain to the units that I purchased during the last scenario as opposed to the units that I started the lesson are you with in my roster I'm not sure if it's a false observation but it might be something to look into

and is there anyway you could add some basic German mortar teams?

(1 edit)

when will you fix the issue to be able to load/deploy paratroopers that are part of your core army? in student scenario you can unload auxiliary paratroopers but can't reload them but you can't even do that with core army paratroopers...oh and just FYI this is by far the best game on Android and one of the most satisfying strategy games that I know of